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As a UI/UX Designer, you will be working directly under the CTO and alongside the game development & QA teams, creating the game experience needs in highly functional, up to date with industry standards, usable, and accessible screens, visual assets, and flows.

Responsibilities:  

  Understand the players target, game direction, design needs, and technical constraints of the game in order to translate them into consistent, engaging, player-driven experience;
    Initiate and drive design processes and methodologies helping the development teams achieve strong user-centric approaches, and create the necessary prototypes and documentation: wireframes, user-stories, player motivations and needs, flows, storyboards, etc;
    Autonomously produce high quality deliverable, up to the industry standards, in line with said player experience;
    Become the champion of the usability and accessibility in the game, and more globally represent the end-player in every aspect of the production;
    Follow up with the different design departments to ensure a smooth implementation of the validated designs;
    Able to work alongside the User Research, Marketing and Data teams to validate designs and foresee problems prior to launch, and maintain and evolve the game in a Live environment;
    Maintain quality, efficiency and consistency across your work.

Qualifications: * What you'll bring as experience:
    Video-gaming culture and interest in video-games development especially Slots and Social Casino oriented games;
    Relevant experience in a UI/UX/graphic design role (portfolio mandatory for this application);
    Strong experience in menus & popups flow;
    Prior knowledge and interest in user-centric design, usability, interaction design, player behavior and psychology, and design patterns;


    Proficiency in Photoshop, Illustrator or other visual design tools;
    Proficiency in Adobe XD/Sketch/Figma or other prototyping tools;
    Good artistic skills (proportion, composition, color, etc.);
    Agile & Jira experience, minimal at least; * What you'll bring as a colleague:
    A keen eye for usability and clarity;
    Excellent verbal and written communication skills;
    Up-to-date with the current design and typographical trends (will represent a plus);
    Interest & base knowledge in game design (will represent a plus).

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